Android使用音频信息绘制动态波纹

2017年04月10日 未分类 暂无评论

在一些音乐类应用中, 经常会展示随着节奏上下起伏的波纹信息, 这些波纹形象地传达了声音信息, 可以提升用户体验, 那么是如何实现的呢? 可以使用Visualizer类获取当前播放的声音信息, 并绘制在画布上, 使用波纹展示即可. 我来讲解一下使用方法.

音乐

主要

(1) Visualizer类提取波纹信息的方式.
(2) 应用动态权限管理的方法.
(3) 分离自定义视图的展示和逻辑.

1. 基础准备

Android 6.0引入动态权限管理, 在这个项目中, 会使用系统的音频信息, 因此把权限管理引入这个项目, 参考. Gradle配置引入了Lambda表达式, 参考.

页面布局, 使用自定义的波纹视图控件.

效果

波纹

2. 首页逻辑

添加动态权限管理, 在启动页面时, 获取应用所需的音频权限.
RendererFactory工厂类创建波纹的绘制类SimpleWaveformRender.
startVisualiser方法获取当前播放音乐的音频信息.
注意页面关闭, 在onPause时, 释放Visualiser类.

public class MainActivity extends AppCompatActivity {private static final int CAPTURE_SIZE = 256; // 获取这些数据, 用于显示private static final int REQUEST_CODE = 0;// 权限private static final String[] PERMISSIONS = new String[]{Manifest.permission.RECORD_AUDIO,Manifest.permission.MODIFY_AUDIO_SETTINGS};@Bind(R.id.main_wv_waveform) WaveformView mWvWaveform; // 波纹视图private Visualizer mVisualizer; // 音频可视化类@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);ButterKnife.bind(this);RendererFactory rendererFactory = new RendererFactory();mWvWaveform.setRenderer(rendererFactory.createSimpleWaveformRender(ContextCompat.getColor(this, R.color.colorPrimary), Color.WHITE));}@Override protected void onResume() {super.onResume();PermissionsChecker checker = new PermissionsChecker(this);if (checker.lakesPermissions(PERMISSIONS)) {PermissionsActivity.startActivityForResult(this, REQUEST_CODE, PERMISSIONS);} else {startVisualiser();}}@Override protected void onActivityResult(int requestCode, int resultCode, Intent data) {super.onActivityResult(requestCode, resultCode, data);if (requestCode == REQUEST_CODE && resultCode == PermissionsActivity.PERMISSIONS_DENIED) {finish();}}// 设置音频线private void startVisualiser() {mVisualizer = new Visualizer(0); // 初始化mVisualizer.setDataCaptureListener(new Visualizer.OnDataCaptureListener() {@Overridepublic void onWaveFormDataCapture(Visualizer visualizer, byte[] waveform, int samplingRate) {if (mWvWaveform != null) {mWvWaveform.setWaveform(waveform);}}@Overridepublic void onFftDataCapture(Visualizer visualizer, byte[] fft, int samplingRate) {}}, Visualizer.getMaxCaptureRate(), true, false);mVisualizer.setCaptureSize(CAPTURE_SIZE);mVisualizer.setEnabled(true);}// 释放@Override protected void onPause() {if (mVisualizer != null) {mVisualizer.setEnabled(false);mVisualizer.release();}super.onPause();}}

Visualizer类

new Visualizer(0), 初始化; setCaptureSize, 获取波纹数量; setEnabled, 启动监听;
setDataCaptureListener, 第一个参数是回调, 使用WaveFormData或FftData; 第二个是更新率; 第三个是判断使用WaveFormData; 第四个是判断使用FftData, 第三\四个均与回调的返回值有关.

3. 波纹视图

页面框架, 分离显示和逻辑, 使用接口渲染, 输入画布Canvas和波纹Waveform.

/*** 音频波纹视图* 

* Created by wangchenlong on 16/2/11.*/public class WaveformView extends View {private WaveformRenderer mRenderer; // 绘制类private byte[] mWaveform; // 波纹形状public WaveformView(Context context) {super(context);}public WaveformView(Context context, AttributeSet attrs) {super(context, attrs);}public WaveformView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);}@TargetApi(21)public WaveformView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {super(context, attrs, defStyleAttr, defStyleRes);}public void setRenderer(WaveformRenderer renderer) {mRenderer = renderer;}public void setWaveform(byte[] waveform) {mWaveform = Arrays.copyOf(waveform, waveform.length); // 数组复制invalidate(); // 设置波纹之后, 需要重绘}@Override protected void onDraw(Canvas canvas) {super.onDraw(canvas);if (mRenderer != null) {mRenderer.render(canvas, mWaveform);}}}

数组复制Arrays.copyOf(), 在设置波纹后重绘页面invalidate().

4. 波纹逻辑

核心部分renderWaveform, 渲染波纹.
把页面分为网格样式, 根据波纹值, 绘制曲线; 没有波纹, 绘制居中水平直线.

/*** 波纹渲染逻辑* 

* Created by wangchenlong on 16/2/12.*/public class SimpleWaveformRenderer implements WaveformRenderer {private static final int Y_FACTOR = 0xFF; // 2的8次方 = 256private static final float HALF_FACTOR = 0.5f;@ColorInt private final int mBackgroundColor;private final Paint mForegroundPaint;private final Path mWaveformPath;private SimpleWaveformRenderer(@ColorInt int backgroundColor, Paint foregroundPaint, Path waveformPath) {mBackgroundColor = backgroundColor;mForegroundPaint = foregroundPaint;mWaveformPath = waveformPath;}public static SimpleWaveformRenderer newInstance(@ColorInt int backgroundColor, @ColorInt int foregroundColour) {Paint paint = new Paint();paint.setColor(foregroundColour);paint.setAntiAlias(true); // 抗锯齿paint.setStrokeWidth(8.0f); // 设置宽度paint.setStyle(Paint.Style.STROKE); // 填充Path waveformPath = new Path();return new SimpleWaveformRenderer(backgroundColor, paint, waveformPath);}@Override public void render(Canvas canvas, byte[] waveform) {canvas.drawColor(mBackgroundColor);float width = canvas.getWidth();float height = canvas.getHeight();mWaveformPath.reset();// 没有数据if (waveform != null) {// 绘制波形renderWaveform(waveform, width, height);} else {// 绘制直线renderBlank(width, height);}canvas.drawPath(mWaveformPath, mForegroundPaint);}private void renderWaveform(byte[] waveform, float width, float height) {float xIncrement = width / (float) (waveform.length); // 水平块数float yIncrement = height / Y_FACTOR; // 竖直块数int halfHeight = (int) (height * HALF_FACTOR); // 居中位置mWaveformPath.moveTo(0, halfHeight);for (int i = 1; i < waveform.length; ++i) {float yPosition = waveform[i] > 0 ?height - (yIncrement * waveform[i]) : -(yIncrement * waveform[i]);mWaveformPath.lineTo(xIncrement * i, yPosition);}mWaveformPath.lineTo(width, halfHeight); // 最后的点, 水平居中}// 居中画一条直线private void renderBlank(float width, float height) {int y = (int) (height * HALF_FACTOR);mWaveformPath.moveTo(0, y);mWaveformPath.lineTo(width, y);}}

绘制移动moveTo, 绘制直线lineTo.

动画效果

通过绘制波纹, 可以类似地绘制一些连续数据, 更加直观地展示, 提升用户体验.

给我留言